An article in The Age today notes that while there were a few issues, last weekend’s inaugural PAX Australia video game festival went well.
We went along on the Sunday, and had a good time. We avoided the sessions with long queues, and instead saw an XBox launch event, played some games in the retro area, had some lunch, and looked around the expo hall.
Not being hardcore gamers, that satisfied us. And that’s I think where the planning for this event slipped-up.
Someone had obviously decided that most people would be staying all day, and the transport planning clearly reflected that.
The trains to the Showgrounds only ran every 20 minutes until 10:40am… then at an appalling 40 minute frequency until midday.
Worse, we and others found there were train delays. The 10:04 was about 10 minutes late, meaning we spent 25 minutes waiting in the cold at Southern Cross. It then crawled to North Melbourne before finally getting up a decent speed the rest of the way to the Showgrounds. The 12:04 train was 20 minutes late.
At Showgrounds station there were long queues for the few Myki validators available. (We didn’t bother to queue — it barely matters on weekends when the fare cap is $3.50 anyway, and even on a concession fare, two 2-hour fares will get you to that cap.)
After 12:04 (well, 12:24 if that service was 20 minutes late) there were no trains at all until the late-afternoon. Instead people were advised to catch a tram back, with extra trams running.
The reality was that lots of people didn’t stay all day… while many may have come first thing in the morning and stayed until everything finished up, many others arrived and departed at various times across the day.
And what few extra trams ran were sporadic, resulting in the utterly predictable problem of the regular route 57 short (Z-class) trams being packed:
Apart from making many people who’d arrived by train find a different exit and stop to get home again, it was a slow crowded ride back into the city. Thoroughly unimpressive.
The PAX programme booklet noted the support of the Victorian Government, and I happened upon an episode of Byte Into It on Triple R last Wednesday which noted that PAX came to Australia because of enthusiasm from the locals — and to Melbourne specifically by that government support. Which is great.
But this kind of cooperation should include adequate transport arrangements. Public transport can and should do special events like this very well, but on this occasion, the system let people down. The danger is that next time more people will drive, clogging up streets around the venue. And given that special events are sometimes the only times people use PT, they may also be put off using it for other travel in the future.
How much extra would it have cost to run 20 minute trains all day? Surely not much more than the extra trams they ran all day, given the labour costs (drivers, and signalling people for trains) are the main cost.
If PAX returns to Melbourne, and I hope it does, if it’s at the Showgrounds again, they clearly need to do better.
Can you combine street art, classic video games and a Melbourne street map?
CDH Art: “Using the familiar street art motif of retro gaming, I created a walking guide-map to Melbourne’s street art.”
Yowzers. It’s been 7 years since I bought the house.
And it’s been four years since I bought the car.
At the time I bought the car, the dealer I bought it from had just paid the rego, so it’s due every August. This year it’s $696.50.
Obviously because I bought the car in August, the insurance is also due every August. $369.05 (It can be paid monthly, but this is 15% more expensive.)
And… you guessed it… the house insurance is also due. $673.35
Can someone remind me, when/if I decide to upgrade the car at some stage in the future, not to do it in August?
- I also just got a rates notice… happily the next installment for that isn’t due until late September.
- A reminder why, despite their groovy advertising and the promise of cheaper premiums for people who don’t drive much, I don’t insure with Youi
Actually do plan to use a little spending money: to help fund From Bedrooms to Billions, a documentary on the beginnings of the UK video game industry. Nostalgia ahoy!
I’ve donated $100. And that was before I discovered the music they’ve used for the trailer — which starts at the 3 minute mark in the following video:
Yes, it’s true: I paid extra money to get a magazine about old video games sooner. I truly am a sucker for nostalgia.
Are these Modern Warfare: Call of Duty 3 “Captain Price” USB drives, sent out as part of Movember, really “limited edition”, or are there eleventy-billion of them out there?
Although I’d normally subscribe to the view that one can always use another USB drive, I’m wondering… would any of you MWCOD fans pledge a donation to Movember to buy it?
It’s still wrapped in plastic, and with a little box it came in. I’ll cover the postage to anywhere in Australia. Click here to see it bigger.
Anybody interested? What am I bid? (Leave an email address if you want it.)
When we lived in Pine Avenue, Elwood in the early 80s, the local milkbar on Ormond Road had a Donkey Kong Junior machine, for instance.
But a short bus ride away in St Kilda was video game heaven. For starters, Luna Park (which in Melbourne was and is free to enter; unlike Sydney, you only pay for the rides), had a shed full of video games next to the Ghost Train.
In there I remember pumping my 20 cent coins into machines playing Donkey Kong, Popeye, Frogger, Elevator Action and Space Invaders. The latter was black and white, but with a colour overlay to give it a multi-coloured background.
A short walk down Carlisle Street was a laundromat with a Moon Patrol machine. The laundromat is still there, but these days shares the premises with solarium. Sign of the times?
Moon Patrol in the laundromat was great fun, for two reasons: firstly the machine was not in great demand, so there was rarely a queue. (The etiquette in those days was that if you wanted to play the machine next, you’d put your 20 cent coin on it; there was usually a spot where the screen met the console where a coin could be placed and it wouldn’t roll away.)
Secondly, it was one of the earliest games which would allow you to continue playing after losing all your lives, by putting in another coin. While I wasn’t the world’s best Moon Patrol player by any means, this meant that for 40-60 cents I could play right through the course (which went from A to Z), whereupon it would go back to the start, but with extra difficulty. Great fun.
Further down Carlisle Street, at the corner of Barkly Street, was a takeaway place with a Galaga machine. The takeaway place (or its descendant) still appears to be on the same corner. On my trip home from school in year 7 and 8, I’d often change from the tram to the bus at this spot, and play Galaga while I waited.
Other highlights around that part of St Kilda for a teenage geek included the computer shop on Barkly Street between which sold clone disk drives for the Commodore 64 (the Skai 64 drive, which I had, but which seems to have virtually faded into obscurity) and the two local newsagents on Acland Street, which sold all my favourite imported computer magazines, such as Commodore User, Compute’s Gazzette, Zzap 64! and later (when I switched allegiences from the Commodore 64 to a BBC Micro) Acorn User and The Micro User. Later when these publications got less mainstream, I ended up having to go into McGills (also now defunct) in the city to get them.
Further afield were Timezone in the City (apparently there are still a few of these around) and of course the Fun Factory in South Yarra (likely to be redeveloped in the not-too-distant future), where I sometimes played after school once I’d gone to Melbourne High… not to mention that one year rollerskating (also at the Fun Factory) was offered as a sport. I recall they had Joust, Gauntlet (great with four players), Gyruss and Dragon’s Lair (never my favourite).
There was also a place in Balaclava next to the railway bridge which, I recall, was called Sam’s Amusements. Mostly pool tables I think. They may well have had arcade games in there, but it looked way too scary, and I never went in there.
You may have worked out by now that I’m enormously nostalgic for the video games of this period. As it turns out, there’s a place in South Melbourne that sells multi-game versions of the old arcade games, in pretty authentic-looking cabinets, and there are others around Australia where you can buy them from about $1200 upwards. One day, maybe.
In the mean time, there’s always MAME.
Yearly: Beat the price rise
Just bought my new Yearly ticket via PTUA Commuter Club. It’ll take a couple of weeks to arrive, but it means I’ll beat the March 12th price rise.
PTUA Commuter Club Yearly plus membership: Z1 = $1090 (order by end of Feb; payment must clear by March 3rd). Will go up about 3% after that.
365 day Myki Pass (Yearly Metcards are no longer on sale): Z1 = $1170 until March 11th, $1202.50 after.
12 x 30 day Myki Passes: Z1 = $1332 (if bought after the March 12th price rise; Metcard prices are almost identical).
Myki gates at Melbourne Central
From what I’ve seen the new gates at Parliament and Melbourne Central work well most of the time, but when I went past, one was out of service (with a red light) and another was being problematic.
And at the end of the video you’ll see two fare evaders follow a lady through. There were no staff watching, so they appeared to get away with it.
First impressions after playing the free demo version of Cities In Motion
Very nice graphics. A few options to adjust settings, but nothing seems to really speed it up. Demo works on my PC’s 256Mb video card despite the system requirements claiming it needs 512Mb.
Clearly a lot of scope in the simulator for playing with different options, setting up routes etc.
Just a teensy bit clunky in some ways, eg having to lay dual tram track everywhere, and having to end all (tram/bus) routes in a loop.
Can’t see a way to create bus/tram lanes. My buses kept getting stuck in bad traffic.
Not totally convinced it’s a big leap forward over the old Traffic Giant game, but it’s only $20 to buy (online; don’t know about retail), and obviously is still under development, with an active user community/forum.
A bit of fun for any transit geek. Provided I can verify the full game will run on my PC, I’ll buy it.
(Some demo download sites require signup/membership — this one doesn’t)